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Vision-Language-Action (VLA) policies typically predict actions at fixed time intervals, coupling the route a robot follows with its execution pace. This coupling complicates adaptation from teleoperation: useful geometric guidance comes with timing shaped by interface delays and operator behavior. Our key insight is t …
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Continual learning remains challenging for large language models, which must enable models to acquire new skills and knowledge without degrading existing capabilities. Existing approaches typically address this challenge by carefully designing how model parameters are updated. In contrast, prompt optimization avoids co …
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Reinforcement learning is commonly used to train language agents in interactive environments, but cannot be directly applied when rewards are unavailable. Recent methods use environmental feedback as privileged context for hindsight self-distillation, but our analysis suggests that simply conditioning the teacher on fe …
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Coding assistants such as Claude Code and Codex have become a major application of LLM agents, yet existing benchmarks remain far from real-world use, particularly in task horizon and interaction length. Code assistants require completing long chains of development work in continuously evolving repositories, while repe …
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Reinforcement learning (RL) methods such as GRPO substantially improve large language model reasoning but often suffer from policy entropy collapse: the loss of sampling diversity weakens exploration and limits further improvement. Existing methods address this issue either through algorithm-level interventions, such a …
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Effective traffic signal control (TSC) requires policies that respond to changing traffic demand and network conditions while meeting different control objectives. However, adapting existing strategies often involves repeated manual design and adjustment, making it difficult to systematically explore better control rul …
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Object-goal navigation (ObjectNav) in multi-floor scenarios presents a challenge due to sparse rewards caused by long-horizon decision-making. In this paper, we propose a diagnostic study based on a modular framework with an effective learnable policy to analyze failure factors in multi-floor scenarios. To achieve an e …
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Vision-Language-Action (VLA) models provide strong behavioral priors for robotic manipulation, yet efficiently adapting them to downstream tasks remains challenging. Recent work addresses this challenge by adapting frozen VLAs through online reinforcement learning (RL), whose sample efficiency depends on the quality of …
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Mobile robots and vehicles carry synchronized multi-camera rigs, yet many streaming 3D foundation models are designed for monocular input, leaving efficient use of rig geometry a challenge. We present StreamRig, a freeze-and-stream framework that builds causal streaming odometry for calibrated rigs on a frozen multi-vi …
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Open-weight LLMs are released not only as fixed products but also as substrates for downstream fine-tuning. This openness, however, creates legal and ethical risks because users may misuse fine-tuning to instill illicit knowledge or enable hostile operations. Model providers therefore need apre-release defense against …
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Preference-based alignment methods typically optimize against a single preference model, and can therefore be brittle when pairwise preferences are uncertain: noisy, heterogeneous, or shift after deployment. To address these issues, we propose Robust Nash Alignment, a game-theoretic framework for alignment to uncertain …
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Object-centric scene reconstruction requires completing partial object observations while preserving metric alignment and avoiding collisions with the surrounding. Existing generation-based methods are often image-conditioned and suffer from scale ambiguity and insufficient geometric constraints. We propose COOL, a fra …
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World-action models (WAMs) jointly predict how a scene will evolve and how an agent should act, however joint generation alone does not necessarily impose a shared geometric constraint on these predictions. We present PhysWAM, a unified world-action model for autonomous driving that co-denoises multiview video, metric …
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We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yielding strong data efficiency gains and robustness to out-of-distribution object positions and camera viewpoints. The action heads of current robot policies are typically …
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As language models (LMs) exhibit increasingly consciousness-like behaviors, evaluating their cognitive abilities becomes essential. We introduce AwarenessBench, the first comprehensive benchmark for assessing the cognitive abilities of LMs in four dimensions: metacognition, self-awareness, social awareness, and situati …
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Representation autoencoders (RAEs) reuse features from a pretrained visual encoder as reconstruction and diffusion latents, integrating strong visual representations into image generation. However, RAEs still need to decide which encoder layers form the shared latent space for the generator and pixel decoder. This choi …
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World Action Models (WAMs) couple action generation with future visual prediction for robotic manipulation. However, completing the joint video-action denoising process at each replanning cycle incurs substantial latency, delaying action updates and limiting closed-loop responsiveness. We present Rolling-WAM, a formula …
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Object transportation is a fundamental capability for humanoid robots operating in real-world, human-centric environments, yet existing methods struggle when clutter constrains free space around both the robot and its carried payload. We present HOTICE, a whole-body humanoid learning framework for transporting objects …
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Recently, text-to-speech systems have made significant progress in speech expressiveness and controllability. However, the speaking style of generated speech typically relies on clear user-specified instructions. In natural conversations, speaking style should be naturally inferred from the preceding conversational con …
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State-of-the-art visual locomotion controllers are increasingly capable at handling complex visual environments, making evaluating their real-world performance before deployment increasingly difficult. This work intends to narrow this train/evaluation gap by developing a collection of hyper-photo-realistic, closed-loop …