Preprint Open access
As large language models become more powerful, self-evolving agents are able to tackle challenging tasks including AI for machine learning (AI4ML). In AI4ML, while empirical verification is available, it often requires computationally costly model training and evaluation, limiting the speed and scale of agent evolution …
Preprint Open access
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present …
Preprint Open access
Machine learning engineering (MLE) agents have made substantial progress, but learning through ML experimentation remains costly in time and computation. Synthetic environments reduce these costs while introducing variations in data and experimental settings that require task-specific diagnosis. Access to diagnostic to …