Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. \textcolor{magenta}{\href{https://xiaobiaodu.github.io/mobile-4dgs-project/}{Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/}}.
Keywords
Publication details
- Journal
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- Open access
- Green open access
Cite this article
APA 7
Du, X., Hao, B., Fang, Z., Zhu, T., Hartley, R., & Yu, X. (2026). Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting. https://omanscience.com/en/articles/mobile-4dgs-unified-static-dynamic-real-time-mobile-gaussian-splatting
MLA 9
Du, Xiaobiao, et al. "Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting." https://omanscience.com/en/articles/mobile-4dgs-unified-static-dynamic-real-time-mobile-gaussian-splatting.
Chicago (author–date)
Du, Xiaobiao, Beixi Hao, Zhen Fang, Tianqing Zhu, Richard Hartley, and Xin Yu. 2026. "Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting." https://omanscience.com/en/articles/mobile-4dgs-unified-static-dynamic-real-time-mobile-gaussian-splatting.
Harvard
Du, X., Hao, B., Fang, Z., Zhu, T., Hartley, R. and Yu, X. (2026) 'Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting', Available at: https://omanscience.com/en/articles/mobile-4dgs-unified-static-dynamic-real-time-mobile-gaussian-splatting.
Vancouver
Du X, Hao B, Fang Z, Zhu T, Hartley R, Yu X. Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting. https://omanscience.com/en/articles/mobile-4dgs-unified-static-dynamic-real-time-mobile-gaussian-splatting
IEEE
X. Du, B. Hao, Z. Fang, T. Zhu, R. Hartley, and X. Yu, "Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting," https://omanscience.com/en/articles/mobile-4dgs-unified-static-dynamic-real-time-mobile-gaussian-splatting.