Authors

Yuan Liu

Publications 12

Preprint Open access

TKCAM: Text and Keyframe to Camera Trajectory Generation

Haozhe Yang, Zhiyang Dou, Zekai Gu et al. · 2026

Generating high-quality and controllable camera motion is essential for AI-assisted cinematography, video synthesis, and 3D scene understanding. We introduce TKCAM, a Text- and Keyframe-conditioned CAMera-motion synthesis framework based on generative masked modeling. We represent camera dynamics using a 12-dimensional …

Preprint Open access

JoyAI-Voice 2.0: A Full-Continuous Autoregressive Speech Generation Model with Semantic-Acoustic Joint Representation

We present JoyAI-Voice~2.0, an end-to-end anthropomorphic speech generation model built upon a fully continuous, dual-encoder architecture. Raw speech is encoded into continuous latents and partitioned into patches. Each patch is decomposed by a semantic-acoustic dual encoder into a semantically purified representation …

Preprint Open access

FoCal: Frequency-Oriented Cross-Modal Interaction and Spectral Calibration for Aerial Visible-Infrared Object Detection

Ben Liang, Chao Sui, Junqi Bai et al. · 2026

In aerial RGB--IR object detection, effectively exploiting complementary information across modalities is critical for robust perception under complex illumination and environmental conditions. Existing multimodal detectors mainly focus on spatial-domain interaction or frequency-specific feature enhancement, while the …

Preprint Open access

PartLLM: A Unified Multimodal Foundation for 3D Part Segmentation

Zhe Zhu, Yiheng Zhang, Peng Li et al. · 2026

Part segmentation is a fundamental problem in computer graphics and 3D vision. Recent works have expanded 3D part segmentation beyond fixed taxonomies, but existing approaches typically only address a specific setting, such as text-guided part segmentation or point-based interaction. In this work, we argue that these s …

Preprint Open access

S4R: Scaling for Rigid-Body Interpenetration Resolution

Zhiyang Dou, Ang Zhao, Chen Peng et al. · 2026 · 10.1145/3842510

Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation. We present S4R (Scaling for Rigid-Body Interpenetration Resolution), a scale-continuation method for static interpenetration repair. S4R first unif …

Preprint Open access

GrowMTP: Can RL Grow Its Own Draft Head?

Minghua He, Lingzhe Zhang, Yuan Liu et al. · 2026

Reinforcement learning (RL) post-training drives the frontier capabilities of large language models, with its wall-clock dominated by autoregressive rollout generation. Speculative decoding is an established remedy for this bottleneck, but existing draft heads must be pretrained or warmed up before RL, introducing subs …

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