نسخة أولية وصول مفتوح
Physical world modeling requires predicting how interactions change a scene, not merely generating coherent motion. We propose STRIKE, a framework that separates visual state transition learning from dense video generation. We construct event-aligned supervision by extracting observed states from training videos and pa …
نسخة أولية وصول مفتوح
Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since …
نسخة أولية وصول مفتوح
Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evidence and remain renderable as observations arrive. Latent spatial tokens offer a promising representation for this purpose, but constructing them from an image collection …
نسخة أولية وصول مفتوح
Reinforcement learning (RL) in simulation can train dexterous manipulation policies without robot demonstrations, but training a single generalist policy with task-agnostic rewards faces a severe exploration problem: approaching, grasping, and reorienting diverse objects with many degrees of freedom is difficult to dis …
نسخة أولية وصول مفتوح
Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a …