Preprint Open access
Share the light, not the map. We study next-best-view selection for a team of robots, each of which builds its own 3D Gaussian Splatting map and keeps it private. A robot picks the view with the largest expected information gain (EIG) about the splats along its own path. This gain depends on the other maps. Their splat …
Preprint Open access
Radiance fields need hundreds of views, and their placement matters as much as their number. Next-best-view (NBV) selection for 3D Gaussian Splatting (3DGS) usually scores every candidate in the pool and keeps one. Searching for information and choosing a camera, however, are separable problems. We present AGILE-GS, an …
Preprint Open access
Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters. However, information-driven view-selection strategies can require repeated evaluations of expensive information-gain oracles as the nu …
Preprint Open access
Where to look and how to move? A robot navigating an unmapped environment must do both at once, and the two goals pull against each other. The regions most worth observing are the ones the map knows least about, and those are exactly where the robot cannot trust its collision margins. We resolve this tension by introdu …
Preprint Open access
Autonomous robots operating in partially observed environments must navigate safely while acquiring observations that improve future planning. Existing safety formulations generally reason primarily about geometry. Consequently, geometrically similar scene elements may induce comparable control responses despite having …