Preprint Open access
Learning to predict how the world evolves can provide vision-language-action (VLA) policies with predictive context for long-horizon control, but its effectiveness depends on what future representation is modeled and how it conditions action generation. We introduce PLaW-VLA, which models task-relevant future states in …
Preprint Open access
Modern video generators can realize increasingly complex visual narratives, positioning the prompt enhancer (PE) as a critical bridge from concise user instructions and multimodal references to structured cinematic plans. However, existing PE evaluation relies on rendered videos, imposing substantial computational and …
Preprint Open access
We present DreamTrue, a multi-view, cross-embodiment robot world model for action-faithful and physically plausible video prediction. Training such a model on existing robot datasets faces two obstacles: imprecise calibration can impair action following, while limited coverage of unsuccessful interactions can bias pred …
Preprint Open access
Infrared and visible (IR-VIS) image fusion integrates complementary multimodal information into a single fused image to support downstream vision tasks. However, existing methods are typically tailored to seen tasks within a fixed task set and struggle to generalize to unseen tasks, which restricts their applicability …
Preprint Open access
Recent advances in reasoning-oriented large language models (LLMs) have motivated increasing evaluation of their ability to perform professional decision tasks. Insurance claim adjudication is one such task, requiring models to connect case evidence, insurance rules, intermediate judgments, and payout calculations acro …
Preprint Open access
As Large Language Models (LLMs) become essential in privacy-sensitive sectors like hospitals and government agencies, the on-premise LLM servers offer a cost-effective and secure alternative to public cloud services. However, these resource-constrained servers struggle to guarantee heterogeneous Service Level Objective …
Preprint Open access
Multi-step revealing can make off-policy evaluation tractable under memoryless logging. With history-dependent logging, state decodability and target-relevant evidence can separate. For every horizon $H\ge3$, we construct two exactly realizable POMDPs with four actions, at most four states per layer, a known logger, an …
Preprint Open access
Atomistic foundation models triage millions of hypothetical materials but are used as slow simulators, their thresholded energies taken at face value. They are better read as fast decision-makers. CrystalJev queries a frozen interatomic potential once per unrelaxed structure and answers typed questions with calibrated …
Preprint Open access
Decompositional scene reconstruction aims to reconstruct high-quality objects and background, yet existing methods still struggle with the level of quality under heavy occlusions. While generative priors offer a potential solution, 2D image-based priors often suffer from multi-view inconsistency due to a lack of 3D awa …
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Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subsequent rollouts, leading to detail degradation, structural drift, and unstable motion. Existing distribution matching distillation (DMD) prim …
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Abductive learning combines neural perception with symbolic reasoning, using explanations generated by abduction to supervise the perception model. Multiple valid explanations of the same symbolic target can assign conflicting labels to the same inputs. Common policies select a single candidate as a pseudo-label, which …
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We study robotic in-context learning (ICL), an emerging paradigm that enables robots to infer and execute tasks from visual demonstrations. Despite its growing promise, the problem itself remains under-defined: a visual demonstration simultaneously conveys action trajectories, object semantics, manipulation affordances …
Preprint Open access
Few-step streaming audio--video generation requires both causal modeling and step distillation, yet standard training recipes face two context-related challenges. Teacher forcing pairs clean history with a noisy target, but supervises predictive contextual representations only indirectly through velocity prediction. Me …
Preprint Open access
Embodied systems must make knowledge acquired during one encounter usable in another despite changes in viewpoint, motion, and illumination. Yet aggregate cross-video accuracy conflates failures of local perception with failures to preserve observation identity, establish correspondence, and compose evidence, obscuring …
Preprint Open access
Multi-animal tracking (MAT) supports the study of animal movement, behavior, and group interactions. However, general multi-object tracking (MOT) benchmarks primarily focus on pedestrians and vehicles, whereas dedicated MAT benchmarks remain limited in jointly supporting broad animal coverage, large-scale video data, a …
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Reward-maximizing reinforcement learning (RL) is widely used to post-train stochastic diffusion and flow policies for text-to-image (T2I) generation. However, reward-maximizing RL causes policy mode collapse even under reference KL or entropy regularization, reducing the policy to a single high-reward mode. In T2I, thi …
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Video generation begins in text space by authoring a cinematic screenplay, then materializes into pixels. As contemporary video generators scale to 30 seconds and faithfully follow complex conditions, the textual prompt largely directs the production, planning how actions, camera trajectories, lighting, and sound unfol …
Preprint Open access
General-purpose robot control requires models to understand task intent, identify where to interact, capture how the scene evolves, and generate precise actions. Vision-language-action models provide strong semantic priors but typically do not explicitly model scene dynamics, while world-action models couple visual pre …
Preprint Open access
We introduce \textbf{CoDeR}, a new paradigm for world modeling. Unlike existing video world models that implicitly represent world dynamics through visual observations, our system explicitly constructs an executable world with code and employs video generation models for visual realization. Specifically, we coordinate …
Preprint Open access
Current embodied systems largely rely on pretrained capabilities that remain fixed after deployment, limiting their ability to learn from physical interaction. We introduce MachEmbodied-Brain (ME-Brain), a self-evolving embodied system organized around a closed loop of action execution, experience acquisition, experien …