Preprint Open access
The continued improvement of large language models increasingly depends on synthetic experience, yet effective data synthesis for interactive agents requires not only executable and verifiable trajectories, but also interactions that provide learning value for the current task agent. Existing methods increasingly incor …
Preprint Open access
Large language models (LLMs) are increasingly used for automated code generation, but generated programs can appear syntactically plausible while still failing execution-based correctness checks. Existing validation methods, such as testing and program analysis, remain essential but are often incomplete, costly, or app …
Preprint Open access
Self-evolving LLM agents promise to improve autonomously through continual interaction and learning, reducing their dependence on manually curated supervision. Realizing this promise requires not only updating the agent, but also evolving its training experience as its capabilities change. However, most existing pipeli …
Preprint Open access
Multi-agent communication aims to help agents benefit from one another's information. Yet improvements in system performance leave a fundamental ambiguity: do they reflect effective communication, a favorable agent architecture, or simply additional reasoning? Because communication methods are commonly evaluated within …
Preprint Open access
Generating compact, artist-style meshes with explicit topology typically relies on autoregressive models which incur prohibitive sequential per-token costs, or continuous flow models that depend on heuristic connectivity decoders. Next-scale generation paradigms offer a compelling alternative by enabling parallel intra …
Preprint Open access
Low-precision training rounds tensors that the backward pass reads again, often for several gradients; each use can read the forward's rounded value, the original, or a new random rounding. This backward-state policy looks like a memory and precision detail, settled by copy accuracy and final loss. We argue that it is …
Preprint Open access
Fast matrix multiplication saves multiplications through exact cancellation, but rounding sums that mix token rows can leave contributions from later tokens in earlier language model outputs. This threatens prefix invariance, which multiple-choice likelihood scoring relies on: a scored likelihood must depend only on it …
Preprint Open access
Open-ended generation lacks canonical answers, making pointwise rewards difficult to calibrate for group-based reinforcement learning. Directly ranking same-query rollouts provides a more suitable relative reward signal, but existing ranking-based reward methods can incur substantial judging cost. We introduce RankBuff …
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Manipulating next-token probabilities during generation can bypass the safety alignment of large language models. Existing approaches, however, rely on access to model weights or numerical token probabilities and therefore do not apply to interfaces that return only sampled text. Reconstructing probabilities from sampl …
Preprint Open access
Video world models must preserve the visual state of the world over time, but existing evaluation protocols often rely on generated histories, video reference, or selected revisit viewpoints that can confound the assessment of a model's true memory capability. To address this, we introduce OPIS, an input-grounded bench …
Preprint Open access
Most methods that optimize LLM prompts and agent workflows assume that task-specific output schemas, extraction instructions, and evaluation criteria are predefined. For scientific extraction agents, however, a short task goal may not fully determine these components, while specifying them manually is costly. We study …
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A well-designed extraction schema is not necessarily ready for reliable LLM execution. When only limited verified extractions are available, manually tuning hundreds of field definitions through trial and error is costly. We frame this problem as few-instance schema calibration: adapting the operational semantics of an …
Preprint Open access
Many labor-intensive tasks in fruit production such as pruning require physically interacting with the plant (e.g., pushing, pulling, bending limbs, etc.). Due to increasing labor shortages, there is widespread interest in the adoption of robotics in this area. When the robot must physically interact with the system, a …