Preprint Open access
Feed-forward 3D Gaussian Splatting (3DGS) increasingly aggregates multi-view evidence with heavy learned 3D networks. We propose LoCoSplat (Local-Context Splatting), motivated by the observation that a Gaussian is a local primitive: once depth is predicted, what the 3D stage must add (scale, rotation, opacity) depends …
Preprint Open access
Effective wildfire monitoring requires relating visual evidence to physical fire dynamics, yet real videos with synchronized physical annotations are scarce and high-fidelity 3D simulation is costly. We present a simulation-grounded vision-language model (VLM) framework that automatically converts 2D wildfire simulatio …
Preprint Open access
Text- and image-conditioned world generators can create visually rich 3D environments, yet these worlds often remain silent or rely on soundtracks synthesized solely from text or rendered video. Although such audio can convey what should be heard, it lacks an explicit representation of where sound sources are located a …
Preprint Open access
Few-step flow-map generators, including MeanFlow and consistency models, enable efficient sampling through long-range transport, yet their on-policy distillation remains underexplored. We introduce FlowMap-OPD, an on-policy distillation framework that separates student-state acquisition from teacher--student distributi …
Preprint Open access
We introduce Neural Harmonic Measure Operator (NHMO), a neural solver for elliptic PDE problems on variable-shape domains. The harmonic measure of a domain is the boundary probability distribution that, integrated against any boundary data, returns the Dirichlet Laplace solution. It depends only on the geometry, not on …