Preprint Open access
Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed …
Preprint Open access
Camera localization in a prior LiDAR map provides a persistent geometric reference for long-term robotic navigation, yet remains challenging because of the substantial modality gap between camera images and point-cloud maps. We present a unified localization framework that makes the LiDAR map visually addressable rathe …
Preprint Open access
The widespread adoption of long-horizon agents has made model workloads increasingly input-heavy. Although prior work has substantially reduced the cost of long-context computation, prefill remains computationally expensive, and large KV caches continue to strain HBM and SSD capacity and data-transfer bandwidth. Togeth …
Preprint Open access
Vision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inferen …