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We present an AI-assisted Lean 4 formalization of the Poincaré conjecture. The project began with limited reusable formal infrastructure for the geometric analysis behind the proof. To organize this work, we combined a proof blueprint prepared by mathematicians with explicit milestone statements. These milestones enabl …
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Early osteoarthritis detection through quantitative MRI (qMRI) requires accurate cartilage and meniscus segmentation, traditionally necessitating time-consuming, costly 3D high-resolution Double Echo Steady-State (DESS) MRI scans. This study developed a multi-task conditional generative adversarial network (MT-cGAN) to …
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Vision-language-action (VLA) and world-action models (WAMs) often degrade under out-of-distribution task variations despite retaining partial task capability. To recover such capability, we propose RoboIRS, an inference-time internal representation steering method that uses successful and failed rollouts to train linea …
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Constrained general-sum dynamic games are a popular formulation for highly interactive multi-agent planning problems. In recent years, Generalized Nash Equilibrium (GNE) solvers have achieved real-time performance for small dynamic games. However, solution speed still remains a bottleneck, and controlling even a small …
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Newton methods efficiently find Generalized Nash Equilibria (GNE) in dynamic games by solving for the KKT necessary conditions. These methods are fast and can support multi-agent Model Predictive Control (MPC) for highly dynamic robots. However, a small KKT residual alone does not certify that the returned solution sat …
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Large vision-language models (LVLMs) have demonstrated remarkable performance on multimodal reasoning benchmarks, yet their perceptual reliability under physically constrained imaging conditions remains poorly understood. Existing evaluations predominantly assume ideal visual inputs and therefore fail to characterize h …
Preprint Open access
How should a robot learn to manipulate objects so fragile that sub-Newton contact forces can cause irreversible damage? Existing visuo-tactile policy learning typically treats tactile sensing as an additional policy input. In direct-contact force-sensitive manipulation, however, the bottleneck can arise earlier, during …