Preprint Open access
CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model
Skeletal motion is stored as every joint's transform at every frame, yet most of it is implied by the body rather than by what the motion is about. Compression is one way to ask what a motion must still say once the body is known, and a production codec must answer it for any skeleton with a stated error bound. Our ear …