نسخة أولية وصول مفتوح
Existing 3D large language models (LLMs) compromise on two fronts: they compress shapes into latent codebook indices or coordinate text, which removes spatial structure from what the model observes, and they acquire the 3D modality by fine-tuning the backbone, which overwrites its general language ability. We present O …
نسخة أولية وصول مفتوح
Video models commonly use uniform grids even though visual complexity varies substantially across space and time. We introduce OctVideo, which approximates a video clip with an octree. This hierarchy recursively partitions a spatio-temporal volume into eight subvolumes, so that smooth regions remain coarse while detail …
نسخة أولية وصول مفتوح
Raw 3D point clouds are a core geometric representation. Establishing their ownership is challenging because point sets are irregular, unstructured, and frequently altered by resampling and geometric preprocessing. We present a blind watermarking framework that operates directly on xyz coordinates and supports both obj …