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Product-centric advertisement video generation aims to create promotional videos that preserve fine-grained product identity while presenting selling points through coherent multi-shot narratives. However, this emerging task remains underexplored due to the lack of large-scale advertisement-specific datasets and compre …
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The quadratic cost of self-attention limits scalability to long sequences from multidimensional data. We introduce Tucker bottleneck attention (TuBA), which exploits low-rank tensor structure for efficient global token mixing. TuBA projects hidden tensors into compact Tucker cores, performs multi-head self-attention an …
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Long-horizon LLM agents act on an append-only interaction history that is re-sent to the model at every step, so the context and its cost grow with steps until the sessions exceed the context window. Existing methods manage the context through context requirement prediction, relying on additional model calls, heuristic …
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Diffusion language models (DLMs) enable fast generation by predicting multiple tokens in parallel, but their practical adoption remains limited by a persistent quality gap relative to comparably sized autoregressive (AR) models. We attribute this gap to a computation-difficulty mismatch: within a partially observed seq …
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On-policy self-distillation (OPSD) supplies dense token-level feedback on trajectories sampled from the student's own policy, a richer training signal than the outcome-level rewards of reinforcement learning. This feedback comes from a teacher conditioned on a full reference solution unavailable to the student. The ref …
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Large language models (LLMs) rely on long-horizon tool invocation sequences for complex tasks, where each invocation can alter the task state and condition subsequent decisions. In long-horizon tool use, final-outcome rewards provide weak credit assignment over long interaction traces. Step-level rewards can offer more …
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Textual skills enable large language model (LLM) based agents to accumulate reusable procedural knowledge without updating model parameters. Yet existing skill evolution remains largely confined to the text space: an optimizer must diagnose success and failure patterns, and revise skills solely from long execution traj …
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Which layers of a feed-forward geometry model are needed to preserve both camera poses and dense 3D structure? We study layer redundancy in VGGT, $π^3$, and VGGT-$Ω$: 3,018 pruned configurations, scored on seven camera-pose and dense-geometry metrics across four indoor and outdoor datasets. Four findings follow: (i) Re …
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On-policy self-distillation (OPSD) improves large language models by letting a self-teacher with privileged information provide dense token-level supervision on the model's own trajectories. Yet existing methods typically construct the self-teacher from the current, initial, or slowly averaged policy state, leaving the …
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LLM-as-a-Judge is increasingly used to evaluate policy responses on open-ended tasks that lack ground-truth answers. Existing work often directly converts the resulting judgments into reward signals for policy training, paying limited attention to intrinsic judgment quality and largely restricting the use of Judges to …
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Learner simulation aims to reproduce how a particular learner behaves on new tasks. Although Large Language Models (LLMs) can generate increasingly fine-grained learning behaviors, existing approaches often need to repeatedly process a growing interaction history to reconstruct the learner. This introduces additional c …
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Latent visual reasoning (LVR) enables multimodal large language models (MLLMs) to perform intermediate computation in continuous latent tokens rather than expressing every reasoning step in words. However, unlike textual CoT, latent reasoning is not directly observable, making it difficult to supervise what latent toke …
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Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements p …