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While recent video generation models synthesize highly realistic visuals, they lack a genuine understanding of intrinsic real-world logic. Existing methods attempt to understand the world by internalizing diverse world knowledge, yet constrained by computational overhead or dimensionality alignment, their learning proc …
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Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but still face challenges in visual editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To study this gap, we introduce RISEBench, the …
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Hallucination remains a significant challenge in Large Vision-Language Models (LVLMs). Existing training-free methods generally mitigate hallucinations through contrastive decoding or visual enhancement, often increasing the relative influence of visual evidence during generation. This raises a fundamental question: Ca …
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Large language models (LLMs) have shown promise in medical question answering and clinical reasoning, yet their improvement remains constrained by static parametric knowledge and costly expert supervision. Self-evolving agents offer a promising alternative by enabling models to improve through iterative task generation …
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Quantum Generative Adversarial Networks (QGANs) have emerged as representative generative models in the Noisy Intermediate-Scale Quantum (NISQ) era and have attracted increasing attention in quantum machine learning. However, most existing QGAN methods rely on patch-based decomposition strategies, which weaken the glob …
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We introduce LoopVL to study whether Loop Transformers can be effectively extended to vision- language models. LoopVL combines Module-Loop and Model-Loop computation to iteratively update a unified vision-language state through shared modules. We train LoopVL from scratch through language pre-training, multimodal train …
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Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independe …
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Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements p …