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Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversa …
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Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos, while direct physical tests largely focus on mechanics. We …
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Autoregressive video diffusion supports streaming generation and interactive control, but its KV cache grows continuously with the generated history. Existing compression strategies either discard history using fixed windows or select tokens through local attention and similarity signals, which do not directly measure …
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In-Context Learning (ICL) has become a cornerstone of modern LLM deployment. However, existing ICL post-training methods have a critical blind spot: they excel at extracting patterns from demonstrations while often neglecting context authority, the ability to determine whether contextual information should govern the f …