Preprint Open access
Prior artisan mesh generation works largely predict face tokens autoregressively, which makes inference slow. Recent methods instead flow match continuous latents built by Variational AutoEncoders (VAEs), but reconstruction quality drops significantly when geometry and topology are jointly encoded, and further when the …
Preprint Open access
CLIP-like vision-language models remain a cornerstone of multimodal systems, yet their scores stay near chance on directed spatial relations, such as whether one object is left of another. We call this failure readout blindness and analyze, theoretically and empirically, why deployed scores miss the direction: when sco …
Preprint Open access
Pixel-space diffusion Transformers (DiTs) directly operate on high-dimensional visual data, yet their hidden representations typically undergo uniform refinement across depth. Natural images, however, are inherently organized at different levels of granularity. Global structure can often be represented compactly, where …
Preprint Open access
Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level supervision, jointly modeling perception, memory, state transitions, and rendering within a single end-to-end framework. While this design ena …