Preprint Open access
Existing approaches to multi-view spatial reasoning operate largely on sparse input views. Vision-language models (VLMs) are thus restricted to understand a scene and infer spatial relations within these fixed views, leading to fragile cross-view alignment and geometry-to-language bottleneck. To address these issues, w …
Preprint Open access
Linear attention enables efficient long-context autoregressive decoding by compressing history into recurrent states, but this compression can make selective access to sparse and distant information difficult. Existing chunk-based extensions increase memory capacity, yet learned chunk-mixing coefficients may remain fix …
Preprint Open access
Long-horizon video world models require persistent memory to preserve scene consistency over extended rollouts. Softmax attention retains the full generation history through a growing KV cache, whereas recurrent linear attention compresses history into fixed-size states with substantially lower memory cost. However, we …
Preprint Open access
Feed-forward novel view synthesis has recently shown promising results from sparse posed images, but most existing methods assume that context and target views share a fixed camera family. This homogeneous-camera assumption breaks in practical multi-sensor systems, where perspective, fisheye, and panoramic cameras may …
Preprint Open access
Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agen …
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4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene representations, reconstructing dynamic scenes remains challenging due to non-rigid motion, occlusions, temporal inconsistencies, and the t …
Preprint Open access
Autoregressive video diffusion enables interactive streaming generation, but suffers from error accumulation over long rollouts. Self-rollout training reduces exposure bias, yet finite rollouts leave long-range drift unresolved. We observe that the noise level of the history key-value (K/V) representations trades visua …
Preprint Open access
Feed-forward 3D Gaussian Splatting (3DGS) enables efficient novel-view synthesis from sparse multi-view images, yet its representations remain costly to store and transmit. Existing approaches compress either the input images, incurring heavy receiver-side reconstruction, or the reconstructed Gaussian primitives, which …