Preprint Open access
Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plaus …
Preprint Open access
Language-guided panoramic video generation benefits various downstream applications, such as interactive 3D scene exploration, virtual reality experiences, and embodied agent training. Existing panoramic generators follow predefined trajectories, and interactive world models act through low-level actions in perspective …
Preprint Open access
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instructio …
Preprint Open access
3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else unchanged. We introduce EditHero, to our knowledge the first benchmark for long-horizon, part-level 3D editing, with natural …
Preprint Open access
We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators learn from motion datasets, their generalization is constrained by limited coverage of environments. In contrast, video world models such as …
Preprint Open access
Interactive panoramic video generation aims to synthesize immersive 360\textdegree{} videos that remain visually coherent while following user-specified camera trajectories during exploration. However, progress is limited by a coupled data-and-model gap: existing panoramic video datasets are often short, weakly annotat …
Preprint Open access
We introduce Triangular Resampling (TR), a post-training method for mitigating long-horizon error accumulation in motion diffusion models. Built on FloodDiffusion's triangular denoising schedule, TR addresses the mismatch between ground-truth-derived training windows and model-generated inference states. Replacing only …
Preprint Open access
We present FloodDiffusion 2 (FD2), an efficient and controllable framework that builds upon FloodDiffusion (FD1), a state-of-the-art streaming motion generation model. While FD1 produces plausible motion, it suffers from low efficiency and limited controllability, as its attention design requires repeated computation o …
Preprint Open access
Reinforcement learning has substantially improved large language model (LLM) agents in verifiable domains, but remains difficult to apply to open-ended agent tasks, where solutions are diverse and reliable scalar rewards are hard to obtain. Recent pairwise evaluation methods alleviate reward discrimination collapse by …