نسخة أولية وصول مفتوح
Real-time commentary for Multiplayer Online Battle Arena (MOBA) esports requires a vision-language model (VLM) to narrate a live match second by second, both fluently and accurately. Existing streaming VLMs sound natural but often miss key events such as kills and objectives. To address this limitation, we use game tel …
نسخة أولية وصول مفتوح
Flow-based vision-language-action (VLA) models are highly effective for generalist robot manipulation, yet their reliance on computationally expensive VLM encoding and multi-step iterative action generation imposes a significant latency bottleneck. The resulting inference latency makes it difficult for robots to respon …
نسخة أولية وصول مفتوح
Interactive CAPTCHAs remain challenging for computer-use agents, while existing datasets face trade-offs among type coverage, interaction fidelity, and trajectory supervision. To address these gaps, we present CaptchaArena, the first large-scale, fine-grained training dataset for interactive CAPTCHA solving. It contain …