نسخة أولية وصول مفتوح
LVS: Local View Synthesis from Relative Camera Pose by Reusing Previous Views
Interactive scene exploration requires frequent view updates, although small camera motions preserve much of the visible content. Conventional 3D Gaussian Splatting nevertheless renders each target view, leaving this image overlap unexploited. Reusing rendered images offers an alternative. Geometric warping alone canno …